Run Details
This game is in pre-alpha: scores do not reflect the final game!
Score Breakdown
Score breakdown: Levels Completed : 1 * 1000 = 1000 Bosses Defeated : 0 * 500 = 0 Your Level : 2 * 100 = 200 Gold Collected : 24 = 24 Mob Levels Slain : 38 / 2 = 19 Non-permadeath deaths : -0 * 500 = 0 Difficulty Multiplier: 0.000000 FINAL SCORE: 0
Morgue File
Here lies Jerold Oleary, a level 2 Assassin. He was slain by Bleeding (level 2), in Hangman's Wood - Forest Road. Run Statistics: TurnCount : 739 Gold Collected : 24 DamageInflicted : 894 XP_Earned : 1910 Kills : 31 Kill: Merrigal Chopper : 5 Mob Levels Slain : 38 Kill: Fox : 1 DamageTaken : 60 Kill: Merriman Rogue : 1 Kill: Merriman : 4 Kill: Skeletal Assassin Basher : 3 Kill: Skeletal Assassin Rogue : 1 Kill: Merrigal Rogue : 3 Kill: Merrigal : 2 Kill: Merriman Chopper : 1 Kill: Merriman Archer : 1 Kill: Merrigal Woodsman : 2 Kill: Merriman Woodsman : 1 Kill: Zombie Male Hammerer : 1 Kill: Merriman Farmer : 1 Kill: Large Zombie Male Chopper : 1 Kill: Ghoul Male : 1 Kill: Skeletal Duelist : 1 Kill: Jerold : 1 Equipped Items: Leather Tunic Leather Pants Cuffed Boots Shortsword Leatherneck Leather Gloves Leather Belt Leather Mask Wool Cloak Torch Carried Items: Rations Weak Sandals Warhammer Weak Cloth Doublet +2 Cloth Pants Sturdy Cloth Doublet Torch +1 Rapier Wooden Buckler Masterwork Mace Sandals Wooden Round Shield Scroll of Identification Scroll of Remove Curse Masterwork Cloth Pants Scroll of Remove Curse Scroll of Remove Curse Whip Shortsword Weak Cloth Pants Scroll of Identification +1 Pitchfork RECENT LOG ENTRIES Incoming Damage: 1 base. Damage is scaled by 0.000000. Net Damage: 0 Remaining HP: 1 Incoming Damage: 2 base. Damage is scaled by 2.000000. Net Damage: 4 Remaining HP: -3 Jerold is dead, slain by Bleeding. You have earned 200 XP. You need 270 more to gain a level.